Planewardens X part 2
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Planewardens: Legacy of The Gatewatch
Planewardens Corps HQ - Special Activities Branch - Confidential
Acting Director’s Log
Our new director has arrived. General Drizzt Do’Urden has taken over command and now, much to my relief, I can resume my duties as Spymaster. Do’Urden is focused and eager to bring the fight to the enemy. His vast experience and previous exploits speak for themselves and I have no doubts he will be an excellent commander. He already signed of on the next mission package which I'm putting forward for tasking.
Good luck to us all!
Operation: Retriever Blue
The Realmgate is in Chorus hands and one of our priorities is to retrieve it. The Enemy thinks he got away with his prize but Teferi is attuned to the machine and can easily track it through the Multiverse, a fact that the Chorus is unaware of and will not expect us to react so swiftly. The machine is currently in the Shadowfell and is probably protected by Chorus’ elite forces backed by undead creatures which is evident from strong necrotic fields we are detecting around the target. We have an open window to sort this quickly before the enemy transports the gate away. Give them hell wardens and take our gate back!
Realm: Astral Sea
Our efforts to track down Sarkhan Vol, one of the leaders of Silent Chorus have so far been in vain but one of our intel analysts may have deduced his location. Given the general difficulty in detecting him it is highly probable that Sarkhan is operating from a base within the Astral Sea. This is substantiated by reports from our Githzerai allies. We believe Sarkhan is holed up in a fortress on a god-isle in the Astral Plane and does not expect us. Still he is probably well guarded and is himself a powerful planeswalker so caution is advised. We know that he is being mind controlled by an ancient entity so finding a way to free him is preferable but if you are left without a choice -license to kill is in effect.
A rumor surfaced that somewhere deep in the tunnels of Pandemonium exists a mythical chapel, long forgotten through the ages. There are indications that the Silent Chorus is searching for this place for reasons yet unknown. A squad is to be sent out to the realm of Pandemonium to map the area and find out what secrets the the chapel holds before the enemy does. The chance of encountering the opposition is high, so have your weapons at the ready and your wits about.
A mysterious chest holding an ancient artifact has been discovered in Elysium and needs to be moved as soon as possible. It must be ensured that the package does not fall into the wrong hands, and it is up to the wardens to relocate it to a secret location. Be cautious while transporting the package! Regardless of how easy the operation might seem, hidden danger lurks in the most unlikely of places and the enemy might be drawn to the powerful magics emanating from the artifact.
Operation: All That Glitters
Realm: The Grey Waste
The Silent Chorus seems to have an unlimited supply of gold to finance their schemes, the source of which has baffled our strategist, until now. A planewalker we have managed to rescue from Pluton, the lowest layer of The Gray Waste, has told us of an enormous city ruled by the demon prince Mammon, who has been financing various schemes and enterprises on the planes. One of the organisations financed is of course, the Silent Chorus. A substantial amount of Mammon's gold lies in the Vaults of Avarice, which hang perilously above the Coagulated Sea. Your mission is to find a way to loot the vaults, or make the gold in them worthless by any means necessary.
Operation: Into the Maw
The Silent Chorus has awakened a Tarrasque that is now rampaging through the city of Greyhawk. It’s carapace is nigh immune to any magical or physical attack, but its innards are soft and vulnerable. Quartermaster Kyu has developed special suits that protect the wearer from the crushing forces and caustic acid within the creature. Your mission is to enter the beast “safely” by any means available, and put a stop to the destruction.
Prije same igre igrači će odlučiti na koju od tri misije idu. Likove rade sami, a detaljna uputstva mogu pronaći u opisu Planewardens: Legacy of The Gatewatch kampanje.