Rite of Passage
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"Many, many years ago, before the white man came to this part of the world, there was a great tribe of wind-walkers who dominated this land and ran it like an ice-ridden empire. The mightiest among these was a shaman who fought a terrible evil spirit. This evil spirit could not be bound into anything of this world. But she whispered to the sky and called down a stone from another world. The great shaman bound the spirit into this sky-stone, and it struck the mountain with great force, thus burying it completely. Legend says that the mountain lies somewhere in the north, and that one day, the spirit will rise again to defeat her children..."
... or something like that. You are not sure why you are remembering this because you didn't actually listen to the story when Accolon told it. He always rambles on hours on end, looking at the stars or his bowl of water. What a weirdo. Then again, a lot of things got real weird real fast since you've come to live with the "people" who claim Central Park as their home. Not least that the "elders" forced you to hang out with several of other people, who have almost nothing in common with you. They said you are a pack now, a family, that you should take care of each other. A bunch of kids with attitude and anger issues, you wonder how this should even work. And let's not get started on the other things you saw since you first changed.
What's bothering you right now is the fact that you've been stuck for a week in an abandoned warehouse 30 blocks away from the Park, ordered so by the elders. They say you should be preparing for a test, or ritual, or whatever. But you're not sure how you're supposed to prepare for anything, eating canned beans, sleeping in a sleeping bag on the floor and not allowed to go outside. You know you are being watched but you don't care anymore. If something doesn't happen soon, you're ready to test how strong the doors and the walls on this place really are.
Rite of Passage je mini-kampanja, koja bi se trebala odigrati u 4 sessiona tijekom rujna i listopada.
Igra se na ODG-u i u tjednima između u Jazbini.
Traži se 3-5 igrača koji mogu odvojiti vremena za sessione na tjednoj bazi, fleksibilno po pitanju dana održavanja, osim kada se održavaju na ODG-u naravno.
Mogu se prijaviti novi igrači kao i oni koji poznaju Storyteller sustav, jer je ideja kroz oči teenagera koji ne znaju mnogo o svijetu vukodlaka upoznati ovaj aspekt World of Darknessa.
Igrači su Garou (vukodlaci tako sebe zovu) tinejđeri koji moraju proći test prelaska kojim postaju odrasli i punopravni članovi Garou nacije. Ovakvi obredi često uključuju nekakav zadatak koji treba izvršiti, često su opasni a u nekim slučajevima i smrtonosni. Mjesto radnje je Central Park u New Yorku koji je pod kontrolom Garoua iz plemena Bone Gnawers, gdje se nedavno oformio novi čopor mladih Garoua koji moraju proći ovaj obred.
Likovi dolaze iz različitih plemena, a neki od njih nisu čak ni počeli svoj život kao ljudi prije nego su otkrili da su Garou. Dodajte u to i standardne probleme koje muče teenagere - divljanje hormona, problem sa autoritetom i potragu za vlastitim "ja" - i imate dobru sliku što sve može poći krivo, prije nego i krenu na zadatak.
These are the final days-
The signs are clear:
Even our pups know
That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits!
The World of Darkness is a bleak setting for adult games of personal horror and despair. The night is stalked by Vampires, feeding on blood and entrapping mortals in their schemes and powerplays as they war with each other for feeding grounds. Corporations turn humans into drones, cogs in their vast engines of capitalism depleting the resources of the Earth and replacing them with a commensurate level of pollution and poison. Normal people, driven to despair by circumstance or agency commit evil acts upon their fellow human beings. And in a setting like this, it is easy to assume that the end is nigh, and its arrival will be inexorable and final. However, there is one ray of hope for the world. There are champions of Gaia that stand against these evils and taints, that vow to fight to their last to destroy the corrupter that encircles Earth within its coils. These defenders are Werewolves, the Garou; Gaia’s champions. And in Werewolf the Apocalypse, you play one of these champions.