Slayers Of The Blood God

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Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph”

Robert E. Howard

The meeting took place at night, in a noble's house. You stood in a poorly lit study, while a tall, gaunt woman was seated before you, lounging on a opulent red couch, idly fidgeting with her heavy gold necklace. Her voice was deep and velvety, and as heavy as the fumes emanating from the bronze censer in the corner:

"The Karst Brome society has no need for fools and incompetents. If you feel that you are unable to fulfill this mission, leave now and forget this meeting," Her deep brown eyes scanned your faces, looking for any reaction to this provocation. A faint red glow appeared in them for a few moments, but you wrote it off as candle light reflection, although you saw no lit candles. After being met with stony silence, she smirked and continued:

"There is a book, quite important to us. It is kept away from prying eyes as its contents can be...misused. We learned that a mercenary captain has acquired a copy of some pages from that book.  He used them to build his army. He must be stopped. His last wherabouts were near the mining village of Rust. Go there, probe the locals for information and find the book. Bring it here, or if you are not able, destroy them."

Waiting no further instructions, you clicked your heels, spun around and left the house. The Society richly awards those who serve it well, but the casualty rate is suspiciously high. Perhaps taking this contract was not the best idea...

Grab your sword and shield of bronze, don your demonic breastplate, and recall the spells you stole from Elfheim. You must get ready for battle, for the enemy is threatening everything and everyone you’ve ever known. The struggle between Law and Chaos is coming to an end, and reality itself is in danger. You may have to sell your soul, and perhaps even lose your life – but if the world is to disappear tomorrow, you and your companions will go to your doom knowing you fought til the bitter end.

Black Sword Hack UCE is a rules-lite tabletop roleplaying game for two to six players and one gamesmaster. It evolves from the old-school renaissance play style (sometimes known as adventure gaming), using straightfoward rules that are easy to modify, expand on, or ignore. It will let you run dark fantasy epics inspired by the works of old masters of the fantasy and science-fiction genre, including Michael Moorcock, Fritz Leiber, Karl Edward Wagner, Jack Vance, Robert E Howard, and many more.

The game eschews traditional classes in favour of backgrounds depending on the characters’ chosen origin: barbarian, civilised, or decadent. It is a quick and efficient way to build unique characters who will adventure in a world of your own design. Black Sword Hack also uses a Doom die mechanic to help push the envelope of traditional OSR lethality – at the risk of going too far and becoming doomed.

As a gamemaster, you are in charge of guiding your unlikely band of heroes in a world of war and decadence. What world? The one you design using the  procedures detailed in Black Sword Hack!  These easy to follow guidelines and inspiring random tables will spark an original setting in no time.

Your players will create a party of antiheroes who live by their swords, wits, and demonic pacts, and you’ll decide how the setting responds: which nations fight an endless war using dark sorcery, spirit alliances, or weird science (the game offers six forms of ‘magic’, including runic weapons of course). You’ll create a main antagonist and their plans to rule the world – or destroy it, or rebuild it in their own image – and challenge your players to do something about it.

Prijave se otvaraju

GM: srele
Igrača: 4